UE4 prototype

UE4 Prototype source code A Puzzle game, where you have to block the other tribes from getting to the fishing area, but also making sure you don’t block yourself from it. This is a prototype done in UE4, where I learned how UE4 works, how to do prototyping, brainstorming, giving, and receiving constructive feedback.
png of unity prototype

The game

UE4 Prototype source code

You are a fishing tribe in this game, where you need sail to the fishing point. But other fishing tribes also want that fishing spot.

So you let your shaman control ice, move icebergs, melt and freeze ice to prevent the tribes from reaching the fishing spot except for you.

png of unity prototype png of unity prototype

Learning UE4

We worked in ue4 which we are already familiar with.

To make the game I did:

- Making a grid system to make the map on.

- For the sailing, I created a form of A* so that it feels like the boats were searching for the fishing spot and finally trying to go to it.

- A hud that shows the mechanics you can use.

- Creating game states: preparation stage, sailing stage and the ending stage.

For Unity and UE5 prototype

png of unity prototype png of unity prototype png of unity prototype

Learning the steps of game design and prototyping

During these lessons we were giving two keywords to be a starting for our game. Then we brainstormed around these two keywords and thinking about a game and the mechanics around it.

Our main mechanic is meant to be unique, so I looked at other similar games and there unique main mechanics. So, I can learn how those games where so much fun yet similar except there unique mechanics.

This is where I thought about the time mechanic and how it can change the flow of the game. By keeping people on edge with a timer and making mechanics around that.

Learning constructive feedback

Each week we worked on the prototype, we were tasked to give constructive feedback to other students. This makes gave a lot of perspectives on how other people came up with their mechanics and how they perceive your game.

Because every game needs it testers and multiple people to give constructive feedback and perspectives on the game.

Whenever I receive feedback, I took it in mind, tested it, see if people liked it. Getting feedback from it and so on again. This made my game change by a lot in a good way.

I love giving constructive feedback to other students, because I like giving the person more options and perspective to improve their prototype and seeing it in action.

Of course not all feedback can be implemented, but its best to still keep it in mind in the future.

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