
About
Here I will show how I make encounters, create battle maps, analyse and learn from them. So that I can increase the players and my own enjoyment in the campaign. With that, I aim for a smooth play through to make sure that the combat does not take too long.
Map making tools
Making maps I used Photoshop, Gimp and Dungeondraft, I now mainly use the last one because it is specifically designed for making battle maps. I made use of free textures to make the battle maps, so I had all the freedom to assemble and design the battle map as much as I can.
How I create a normal encounter
I find inspiration and references for the location, inhabitants and the player capabilities. A good example of this would be the first encounter for the players. An abandoned mine in the mountains inhabited by kobolds. This encounter was to test what the players can do and with their character's abilities and promote teamwork.
I knew already what the characters are capable of, but that is still very different to how the players will use them. The kobold mine was a dungeon encounter that main focus was movement, the kobolds would rob the players and runaway through small holes and lure the players into traps. Normally a mine would make any flying unusable, but by adding crevasses this made sure that the players could still fly and use that to navigate the mine faster and easier.