Mathias Radder

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Programmer

I am a programmer specialized in C++ and C# and a game designer.

I am able to work interdependently and in a structured way. I am very eager to learn and I quickly get the hang of new things. Teamwork and good communication are of great value to me.

Currently I am looking for a job and open to new challenges. Feel free to email me or add me on LinkedIn if you are interested!

Contact

Email

Itch

LinkedIn

My own projects in programming

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Remnants mod A mod project for the game Lethal Company which is made in Unity. The mod duplicates and edits store items from vanilla and mods and make them be able to be found in the game world, like remnants.

Internship projects

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Live Ops

Adding a live service to a Unity game and learning how the intricacies work around it. Setting up live services, like a store, character progress, account creation, connection with steam, creating an economy loop and more.

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Offshore wind park project

Here I worked on an offshore wind park project, I worked in Unity to create a UI and process and display data received from the wind turbines.

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Waste Pike

Waste Pike is a vertical slice game project in unity virtual reality. My part was to set up and program two scenes and other scenes where I added some animation tools to the player model. The scenes where I worked the most are the boss battle scene and the end scene. I worked on programming with the animation, UI, scenes and events, adding animation physics tools.

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Does it stack? Game jam

In this game jam I worked in a group to make the VR Unity prototype game “Does it stack?”. I helped programming the handling and stacking of items and also at other physics based AI.

School projects

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Car Arena Rumble Is a group project we made in Unity. Here I worked on all of the gameplay, that means programming the car movement, physics, items/power ups. I also worked on the map, game design, keeping scores and the game loop.

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Graphics Project

On this project, I learned how to do raytracing and rasterizer in a c++ custom school engine. For rasterizing it was in software and hardware.

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Unity Prototype

An action platformer game where the main mechanics is around time. This is a prototype done in unity, where I learned how unity works, how to do prototyping, brainstorming, giving, and receiving constructive feedback.

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UE4 Prototype A Puzzle game, where you have to block the other tribes from getting to the fishing area, but also making sure you don’t block yourself from it. This is a prototype done in UE4, where I learned how UE4 works, how to do prototyping, brainstorming, giving, and receiving constructive feedback.

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Stormy weathers

We created this game during a game jam in a group. It is a flying game where you have to fly in calm and stormy areas and try to survive as long as possible.

My own projects in game design

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Game design, lore and setup, Dungeon and Dragons (TTRPG)

Being a dungeon master for three campaigns has taught me a lot of game design, world creation, planning and creating a good environment for the players.

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Game design encounters and dungeons, Dungeon and Dragons (TTRPG)

Balancing combat encounters, creating battle maps and players freedom are vital in a tabletop role-playing game. In my 5 years experience I learned a lot of what that meant, creating battle maps and receiving much feedback has brought me far.

Contact

Email Itch LinkedIn